Lurks Beneath

A True Crime Simulator Volume I

You are Detective Partridge, investigating the disappearance of a missing girl at a run-down trailer park at the end of a gravel road. Piece together the mystery of what happened to Abbey Pullman by cross-examining the residents of the trailer park and searching for clues.

Lurks Beneath — Trailer

Talk Like a Detective

Type your own questions. Investigate how you want. There are NO dialogue trees. What they will tell you, what they will deny, and what they emotionally cannot face yet are all subject to change.

They Do Not Recite Scripts

They hold secrets. And they will not say what they do not know. Push them with evidence you find, or inconsistencies in their stories. Watch composure crack or earn trust. Ask the characters ANYTHING you want.

Investigate Like It Matters

The trailer park holds secrets to discover just as much as the characters do. Learn as much as you can to confront the suspects with evidence and expose the truth of what happened to Abbey Pullman.

The Suspects

Chuck Pullman: a father who will not leave his campfire until his daughter comes home. Daisy Brichard: the sweetest grandmother imaginable, baking for when Abbey gets back. Desmond Lloyd: a paranoid man nobody believes. He may be right about everything.

No dialogue trees — powered by a local, offline LLM

Lurks Beneath — Arriving at the trailer park
Lurks Beneath — Chuck Pullman by the fire
Lurks Beneath — Cross-examining Chuck Pullman
Lurks Beneath — A trailer in the dark
Lurks Beneath — Inside the kitchen
Lurks Beneath — Desmond Lloyd's evidence board

About the Developer

Completely solo developed by one person. Morph is a Los Angeles-based musician, filmmaker, and game developer working under the umbrella art project MorphLand. Lurks Beneath is his latest self-published game.

Press Kit

Genre

True Crime Simulator / Mystery Horror

Engine

Unity · Local LLM (Llama 3.1 8B)

Platform

PC (Mac & Windows) / Steam & itch.io

Release

Jan 12, 2027

Languages

EN

Developer

Solo Dev — MorphLand

Press Contact

morph@morph.land

Note: This game contains generative AI in the form of NPCs responding to the player's actual input. The game loads a local, offline LLM (Llama 3.1 8B), and a combination of code architecture and LLM interaction makes each response unique and in line with story lore. Generative AI was not used to create the game — it is a gameplay mechanic.